Andy Lang28/11/21 Echolite Devblog #6 - A Hiatus ReflectionIt has been over a month since my last entry. I do have quite a lot to talk about, not just about what I am doing for the game, but also...
Andy Lang10/10/21 Echolite Devblog #5 - Obstacles of Translation and TransfixationIn the past week or so, I have been working on developing the other two primary obstacles for Echolite: the spikes and the translating...
Andy Lang1/10/21 Echolite Devblog #4 - Enemies, Obstacles and Bullets, Oh My!This entry will primarily focus on the planning process and the beginnings of developing the enemies and obstacles for my game. The...
Andy Lang22/9/21 Echolite Devblog #3 - Developing the BeaconFirstly, I must apologise for an off-schedule post. Although I had plans to develop Echolite a bit more, I was completely distracted by...
Andy Lang13/9/21 Echolite Devblog #2 - Mechanic RefinementsLately I have been working on refining the echo mechanics to make sure the player experience isn't too jarring. I believe that making...
Andy Lang7/9/21 Echolite Devblog #1 - Early DevelopmentDuring the past year, I had been contemplating on different game concepts and pondered on many game mechanics that I thought were...
Andy Lang'The Gripping Tales of Charlie Chainberlain' now on Zempie!A few days after the end of the GMTK Game Jam 2021, our team were approached by a representative for Zempie, a startup HTML5 free game...